AoeStats
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MegaRandom

515322445Analyzed
4v4 RM · 9d ago on Oct 21, 2026· 65m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Inca · United Kingdom
1379
+16
🇩🇪 Berbers · Germany
1352
+17
🇮🇹 Bohemians · Italy
1351
+17
🇬🇧 Mongols · United Kingdom
1310
+18
vs
🇨🇭 Vietnamese · Switzerland
1385
-18
🇹🇼 Persians · Taiwan
1371
-17
🇨🇿 Khmer · Czechia
1364
-17
🇲🇽 Franks · Mexico
1356
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,179 9:37 26:10 42:37 ⚔ Archer Rush
48 3,157 9:13 22:51 50:17 ⚔ Scout Rush
46 2,962 9:01 23:40 46:17 ⚔ Archer Rush
42 2,748 9:50 32:14 55:51 ⚔ Champis into Skirms
39 2,517 9:22 23:01 41:17 ⚔ Scout Rush
38 2,455 11:23 15:48 38:45 ⛏ Fast Castle
37 2,401 9:00 25:02 42:00 ⚔ Scout Rush
36 2,374 11:10 14:43 34:48 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
41,140 25,424 24,775 2,900 94,239 96,808
15,110 39,151 27,975 6,800 89,036 89,718
34,560 29,110 21,300 3,105 88,075 94,076
37,665 36,021 7,640 1,255 82,581 97,139
40,775 16,770 12,515 1,800 71,860 76,305
32,650 19,789 15,035 3,130 70,604 78,247
33,555 16,610 12,035 3,950 66,150 75,913
16,825 17,025 4,245 1,725 39,820 42,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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