AoeStats
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MegaRandom

515111562Analyzed
4v4 RM · 16d ago on Oct 20, 2026· 39m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1300
+16
🇬🇧 Inca · United Kingdom
1278
+17
🇬🇧 Mongols · United Kingdom
1261
+17
🇧🇷 Italians · Brazil
1190
+20
vs
🇬🇧 Mongols · United Kingdom
1401
-21
🇮🇳 Britons · India
1277
-17
🇩🇰 Magyars · Denmark
1268
-17
🇬🇧 Malay · United Kingdom
1218
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,969 9:00 21:16 37:55 ⚔ Scout Rush
43 1,669 9:22 27:01 — ⚔ Scout Rush
42 1,643 9:45 24:12 — ⚔ Scout Rush
41 1,610 11:25 22:44 36:50 ⚔ Champi Rush
33 1,273 10:19 24:57 — ⚔ Archer Rush
26 999 10:25 22:31 — ⚔ Scout Rush
22 867 10:06 28:31 — ⚔ Archers into Skirms
21 822 10:05 18:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,350 8,630 5,285 1,630 30,895 32,661
13,470 9,624 5,160 1,555 29,809 33,611
16,600 6,545 4,260 200 27,605 29,351
12,935 6,560 4,395 335 24,225 24,837
9,105 8,865 2,770 2,030 22,770 24,134
7,685 8,627 5,165 850 22,327 25,745
7,670 4,111 1,265 1,500 14,546 16,451
6,045 5,546 770 1,110 13,471 14,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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