AoeStats
← MrTakkie

Coastal Forest

512463549Analyzed
4v4 RM · 5d ago on Oct 9, 2026· 65m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
627
+12
🇳🇱 Vikings · Netherlands
597
+13
🇨🇴 Persians · Colombia
596
+13
🇵🇪 Spanish · Peru
594
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vs
🇷🇸 Italians · Serbia
573
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🇹🇷 Vietnamese · Türkiye
555
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🇫🇷 Franks · France
520
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🇬🇧 Bohemians · United Kingdom
518
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,766 11:49 21:40 32:28 ⛏ Fast Castle
26 1,707 11:58 25:47 40:24 ⚔ Scout Rush
22 1,409 17:26 33:16 43:20 ⛏ Fish Boom into Galleys
20 1,290 14:11 21:23 33:25 ⛏ Fast Castle
17 1,084 10:16 20:46 28:24 ⛏ Fish Boom FC
16 1,020 15:19 33:58 48:12 ⛏ Fast Castle
12 791 10:06 20:31 38:56 ⚔ Fish Boom FC into Scouts
9 579 17:06 30:22 43:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,175 23,218 19,605 2,750 77,748 81,496
28,820 23,450 17,485 2,240 71,995 81,786
27,930 32,330 7,425 1,800 69,485 106,105
19,850 24,650 17,965 2,675 65,140 81,850
10,560 30,290 16,045 3,620 60,515 73,642
18,475 23,035 15,075 2,300 58,885 67,664
17,665 25,755 14,325 850 58,595 67,959
24,350 10,720 14,365 4,100 53,535 77,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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