AoeStats
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Fortified Clearing

518480753Analyzed
3v3 RM · 7d ago on Nov 3, 2026· 54m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Georgians · Ecuador
1150
+13
1122
+14
🇨🇱 Inca · Chile
1077
+16
vs
🇨🇳 Chinese · China
1106
-15
🇩🇪 Maya · Germany
1066
-14
🇨🇳 Burgundians · China
1061
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,148 9:56 14:36 39:28 ⛏ Fast Castle
38 2,086 10:52 21:10 41:57 ⛏ Fast Castle
33 1,807 7:15 19:06 41:00 ⚔ Archer Rush
29 1,581 11:10 23:01 37:12
26 1,409 12:03 15:58 34:36 ⛏ Fast Castle
17 934 11:57 18:53 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,175 10,420 19,040 3,450 76,085 83,227
15,395 20,193 12,385 3,520 51,493 52,834
14,170 18,350 11,550 3,150 47,220 58,226
17,375 16,664 11,425 1,600 47,064 48,959
18,575 17,604 4,770 2,875 43,824 48,203
15,825 14,500 9,435 2,315 42,075 45,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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