AoeStats
← sakeone

Arena

511104747Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 60m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
824
+15
🇪🇸 Danes · Spain
797
+16
vs
🇸🇪 Magyars · Sweden
831
-16
🇫🇷 Bohemians · France
777
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,113 11:11 16:15 31:14 ⛏ Fast Castle
39 2,360 9:59 16:31 33:50 ⛏ Fast Castle
34 2,020 11:57 17:54 34:44 ⛏ Fast Castle
16 992 9:45 22:32 39:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,855 14,650 16,165 2,925 61,595 95,003
22,420 14,460 19,015 2,900 58,795 66,105
20,070 21,108 11,870 2,050 55,098 55,847
21,135 16,043 8,100 2,900 48,178 58,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.