AoeStats
← Rinzler1719

Arena

511765645Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 51m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
905
+15
🇨🇴 Romans · Colombia
871
+15
vs
🇫🇷 Khmer · France
871
-15
🇫🇷 Franks · France
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,271 10:51 21:18 37:23
19 995 11:40 16:46 34:05 ⛏ Fast Castle
15 773 13:32 18:02 36:00 ⛏ Fast Castle
15 772 12:56 19:06 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,110 27,685 17,135 2,910 74,840 77,516
20,585 18,460 12,020 3,550 54,615 65,352
21,495 12,750 11,730 1,675 47,650 52,336
18,265 10,225 12,150 2,770 43,410 47,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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