AoeStats
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Coastal Forest

511665690Analyzed
3v3 RM · 14d ago on Oct 6, 2026· 50m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
728
+12
🇺🇸 Persians · United States
627
+16
🇺🇸 Japanese · United States
622
+17
vs
🇲🇽 Aztecs · Mexico
779
-20
🇨🇱 Wu · Chile
642
-15
🇲🇽 Italians · Mexico
502
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,329 12:53 20:42 35:55 ⛏ Fast Castle
16 806 11:02 21:10 42:35 ⛏ Fast Castle
16 799 12:54 17:55 36:30 ⛏ Fast Castle
15 753 18:15 31:56 — ⚔ Skirms into Archers
14 712 11:47 21:42 31:30 ⛏ Fish Boom FC
9 431 12:14 23:55 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,815 20,925 9,085 3,800 50,625 64,004
11,705 19,650 10,145 3,730 45,230 48,587
15,095 12,110 7,105 1,675 35,985 43,079
12,615 7,354 4,430 1,185 25,584 27,728
9,555 6,175 2,335 120 18,185 20,671
5,385 3,940 3,420 125 12,870 14,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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