AoeStats
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Arena

511656586Analyzed
3v3 RM · 14d ago on Oct 6, 2026· 68m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
662
+16
🇨🇱 Romans · Chile
586
+19
🇦🇷 Portuguese · Argentina
564
+20
vs
🇲🇽 Aztecs · Mexico
803
-24
🇮🇹 Huns · Italy
637
-18
🇲🇽 Sicilians · Mexico
515
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,338 12:04 19:46 34:34 ⛏ Fast Castle
19 1,277 19:13 31:27 — ⚔ Skirmisher Rush
17 1,167 12:27 20:17 34:02 ⚔ FC into Archers
15 1,056 9:59 21:15 36:58 ⛏ Fast Castle
10 663 11:42 24:26 47:08 ⚔ Scout Rush
9 607 10:44 24:04 38:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,195 25,265 13,815 850 75,125 97,690
25,570 15,615 21,640 3,630 66,455 66,577
22,585 22,890 18,080 2,800 66,355 106,769
26,945 12,065 15,145 2,330 56,485 82,947
10,830 9,805 10,645 2,155 33,435 39,382
12,615 12,885 4,075 2,235 31,810 41,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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