AoeStats
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Arena

511333132Analyzed
3v3 RM · 16d ago on Oct 4, 2026· 113m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
701
+16
🇻🇳 Poles · Vietnam
679
+17
🇲🇽 Italians · Mexico
492
+23
vs
🇷🇺 Cumans · Russia
714
-20
🇷🇺 Celts · Russia
701
-19
🇰🇿 Slavs · Kazakhstan
649
-41
Player eAPM Actions Feudal Castle Imperial Opening
46 5,183 13:21 20:49 32:33 ⛏ Fast Castle
44 5,045 10:31 25:13 44:18 ⛏ Fast Castle
20 2,273 13:07 24:05 36:16 ⛏ Fast Castle
18 2,018 12:30 20:31 58:35 ⛏ Fast Castle
11 1,203 13:35 25:59 — ⚔ Archer Rush
10 1,194 14:21 21:43 45:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,515 57,413 46,820 3,110 175,858 219,635
98,390 32,940 27,645 4,615 163,590 169,810
57,055 50,901 19,735 4,010 131,701 133,967
37,635 38,467 18,740 3,125 97,967 101,937
21,900 16,130 5,755 775 44,560 46,722
7,070 4,740 1,405 950 14,165 15,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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