AoeStats
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Coastal Forest

520780562Analyzed
2v2 RM · 3d ago on Nov 13, 2026· 32m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Magyars · Hungary
1311
+14
🇦🇹 Britons · Austria
1175
+19
vs
🇹🇼 Khmer · Taiwan
1277
-17
🇨🇳 Koreans · China
1236
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,477 8:59 22:53 — ⚔ Scout Rush
44 1,418 10:25 25:01 — ⚔ Archer Rush
39 1,255 10:20 19:11 — ⚔ Fish Boom into Archers
26 849 13:57 23:39 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
12,120 4,769 4,850 200 21,939 22,967
6,915 8,915 5,130 300 21,260 22,857
5,745 5,505 2,520 100 13,870 15,196
4,970 4,130 955 810 10,865 11,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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