AoeStats
← kovbalu | 144Hz peek. |

Hideout

515360010Analyzed
2v2 RM · 3d ago on Oct 21, 2026· 54m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Burgundians · Hungary
1321
+10
🇦🇹 Britons · Austria
1176
+15
vs
🇨🇴 Burmese · Colombia
1215
-14
🇨🇴 Persians · Colombia
1135
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 3,110 10:55 15:19 33:14 ⛏ Fast Castle
38 2,088 8:56 17:51 28:13 ⛏ Fast Castle
33 1,814 9:53 17:39 39:40 ⚔ Archers FC
31 1,668 11:47 16:00 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,585 25,076 16,310 1,850 75,821 91,011
26,780 20,805 14,065 4,300 65,950 80,554
23,395 18,960 12,680 2,375 57,410 59,891
13,255 12,544 10,130 1,500 37,429 58,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.