AoeStats
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MegaRandom

517431872Analyzed
3v3 RM · 5d ago on Oct 30, 2026· 46m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1104
+14
🇨🇳 Bengalis · China
1081
+15
🇨🇳 Teutons · China
1076
+14
vs
🇫🇷 Magyars · France
1078
-15
🇫🇷 Burgundians · France
1046
-14
🇫🇷 Bohemians · France
1034
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,581 11:30 29:54 43:37 ⚔ Scout Rush
56 2,587 11:57 24:31 42:12 ⚔ Tower Rush
39 1,799 10:58 17:22 — ⛏ Fast Castle
29 1,339 11:02 17:44 — ⛏ Fast Castle
26 1,181 11:42 16:16 — ⛏ Fast Castle
23 1,070 14:51 19:49 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,450 16,063 11,240 2,335 54,088 58,534
25,520 12,431 7,370 850 46,171 46,694
19,245 13,172 6,125 2,400 40,942 43,859
10,180 8,405 4,620 795 24,000 27,541
9,900 5,470 3,780 850 20,000 23,397
6,025 4,976 325 1,075 12,401 13,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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