AoeStats
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Arena

517427334Analyzed
3v3 RM · 6d ago on Oct 30, 2026· 28m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1169
+11
🇫🇷 Turks · France
1138
+13
🇪🇸 Britons · Spain
1125
+13
vs
🇫🇷 Khmer · France
1091
-13
🇫🇷 Burgundians · France
1058
-12
🇫🇷 Bohemians · France
1046
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,600 10:24 14:55 — ⛏ Fast Castle
33 945 10:22 15:35 — ⛏ Fast Castle
30 843 12:27 16:36 — ⛏ Fast Castle
28 799 11:41 16:38 — ⛏ Fast Castle
25 704 14:03 17:58 22:17 ◆ FC into Fast Imp
21 613 11:24 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,525 5,765 3,025 200 16,515 17,578
7,235 5,695 1,025 300 14,255 16,672
6,120 3,585 1,495 850 12,050 13,194
4,200 4,075 1,900 1,625 11,800 12,560
4,650 4,880 1,030 850 11,410 12,322
3,335 3,620 380 325 7,660 7,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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