AoeStats
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MegaRandom

517420193Analyzed
3v3 RM · 6d ago on Oct 30, 2026· 46m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1076
+15
🇫🇷 Burgundians · France
1041
+17
🇫🇷 Bohemians · France
1029
+17
vs
🇨🇳 Hindustanis · China
1167
-21
🇹🇼 Magyars · Taiwan
1016
-15
🇨🇳 Huns · China
976
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,897 10:41 28:45 43:41 ⚔ Scout Rush
40 1,866 10:09 16:22 39:58 ⛏ Fast Castle
39 1,807 13:25 — — ⚔ Scout Rush
37 1,728 11:29 18:00 43:22 ⛏ Fast Castle
37 1,714 11:54 22:18 — ⚔ Scout Rush
21 958 12:09 32:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,150 17,587 10,490 2,250 49,477 55,765
19,235 11,978 4,240 1,500 36,953 42,503
14,440 15,600 4,595 950 35,585 37,609
15,010 12,705 4,590 2,050 34,355 35,869
13,760 3,715 2,135 1,400 21,010 25,924
8,015 3,650 100 0 11,765 17,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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