AoeStats
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Fortified Clearing

517407652Analyzed
3v3 RM · 6d ago on Oct 30, 2026· 43m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1050
+11
🇫🇷 Burgundians · France
1011
+13
🇫🇷 Bohemians · France
1000
+13
vs
🇬🇷 Malians · Greece
961
-13
🇸🇰 Romans · Slovakia
951
-13
🇫🇷 Persians · France
908
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,553 10:53 16:25 34:27 ⛏ Fast Castle
31 1,328 9:46 15:58 34:15 ⛏ Fast Castle
30 1,274 11:49 17:12 31:48 ⛏ Fast Castle
27 1,166 13:17 18:30 37:21 ⛏ Fast Castle
23 983 8:55 18:00 31:11 ⛏ Fast Castle
20 871 12:02 17:04 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,260 8,685 6,280 2,150 41,375 59,587
18,315 12,360 9,105 1,560 41,340 49,284
17,400 14,078 3,610 2,610 37,698 40,272
17,205 11,430 6,010 1,900 36,545 39,624
16,550 9,550 7,060 1,500 34,660 42,782
8,960 8,540 3,975 1,095 22,570 25,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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