AoeStats
← TheEragon35

African Clearing

516972090Analyzed
2v2 RM · 8d ago on Oct 28, 2026· 77m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1034
+16
🇫🇷 Vietnamese · France
982
+18
vs
🇨🇳 Celts · China
1049
-18
🇨🇿 Franks · Czechia
996
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,720 14:11 28:51 54:01
30 2,318 14:45 19:35 45:13 ⛏ Fast Castle
24 1,857 13:57 18:52 43:26 ⛏ Fast Castle
17 1,326 13:03 25:25 38:42 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
49,330 19,451 12,710 1,200 82,691 94,619
23,965 23,335 13,925 5,150 66,375 68,537
27,625 14,720 11,075 2,350 55,770 64,352
24,280 16,369 9,110 2,770 52,529 54,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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