AoeStats
← TheEragon35

Mountain Pass

516963279Analyzed
2v2 RM · 8d ago on Oct 28, 2026· 67m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1018
+16
🇫🇷 Ethiopians · France
964
+18
vs
🇹🇼 Danes · Taiwan
1023
-17
🇹🇼 Khmer · Taiwan
1014
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,588 14:01 24:19 46:14 ⚔ Scouts into Skirms
34 2,300 15:07 21:02 52:08 ⛏ Fast Castle
25 1,689 13:25 19:57 43:04 ⛏ Fast Castle
22 1,512 14:26 29:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,935 15,860 19,600 3,755 88,150 102,995
34,100 15,410 14,760 1,800 66,070 70,710
20,365 16,080 9,205 5,225 50,875 54,217
8,595 9,315 1,675 615 20,200 20,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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