AoeStats
← TheEragon35

Golden Pit

516543118Analyzed
2v2 RM · 9d ago on Oct 26, 2026· 37m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1032
+16
🇫🇷 Italians · France
1024
+16
vs
🇬🇷 Celts · Greece
1054
-17
🇺🇸 Spanish · United States
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
40 1,509 10:25 16:23 — ⛏ Fast Castle
39 1,453 11:26 21:32 — ⚔ M@A into Archers
36 1,361 9:46 22:51 36:02 ⚔ Scout Rush
13 490 17:00 28:06 —

Resources

Player Food Wood Gold Stone Spent Collected
15,015 9,356 3,710 1,600 29,681 34,998
7,100 9,590 3,045 1,500 21,235 25,370
9,200 7,735 3,200 850 20,985 22,912
6,525 2,685 835 900 10,945 11,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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