AoeStats
← TheEragon35

Golden Pit

516537711Analyzed
2v2 RM · 9d ago on Oct 26, 2026· 42m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1102
+13
🇫🇷 Hindustanis · France
1037
+17
vs
🇫🇷 Persians · France
1047
-15
🇫🇷 Italians · France
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,824 10:14 25:43 39:59 ⚔ Scout Rush
41 1,708 10:21 21:01 — ⚔ Scout Rush
39 1,641 10:24 15:52 36:02 ⛏ Fast Castle
21 875 10:23 17:56 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,975 9,464 3,370 850 29,659 33,277
12,950 7,045 7,365 2,250 29,610 33,517
11,900 6,415 5,460 1,545 25,320 27,395
9,890 8,817 4,895 1,600 25,202 28,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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