AoeStats
← TheEragon35

MegaRandom

515332236Analyzed
2v2 RM · 19h ago on Oct 21, 2026· 43m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1080
+17
🇫🇷 Italians · France
1036
+19
vs
🇸🇰 Japanese · Slovakia
1104
-18
🇸🇰 Romans · Slovakia
1102
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,200 12:22 17:22 39:41 ⛏ Fast Castle
42 1,832 10:44 16:34 38:29 ⛏ Fast Castle
34 1,488 9:45 20:43 35:14 ⚔ Scout Rush
23 1,021 9:14 15:33 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,960 18,335 12,925 1,850 53,070 69,201
22,175 14,036 14,225 2,050 52,486 64,416
22,320 12,051 6,120 2,080 42,571 46,293
12,850 7,875 2,340 2,600 25,665 26,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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