AoeStats
← TheEragon35

Arabia

515281245Analyzed
2v2 RM · 7d ago on Oct 21, 2026· 46m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1081
+15
🇫🇷 Italians · France
1032
+18
vs
🇪🇸 Slavs · Spain
1068
-17
🇪🇸 Aztecs · Spain
1057
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,281 11:50 23:41 35:15
43 1,979 9:33 20:59 38:29 ⚔ Scout Rush
33 1,528 10:21 15:00 35:34 ⛏ Fast Castle
22 1,005 11:19 22:00 37:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,720 16,611 9,170 2,945 45,446 54,877
20,860 12,510 9,620 2,385 45,375 52,356
20,820 15,157 6,645 950 43,572 59,832
12,455 7,822 3,655 2,575 26,507 27,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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