AoeStats
← TheEragon35

Arena

515275828Analyzed
2v2 RM · 12d ago on Oct 21, 2026· 42m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
1064
+17
🇫🇷 Italians · France
1013
+19
vs
🇪🇸 Burgundians · Spain
1086
-18
🇪🇸 Aztecs · Spain
1075
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,894 11:09 19:21 34:18 ⛏ Fast Castle
37 1,560 10:52 16:01 39:16 ⛏ Fast Castle
34 1,456 10:50 15:46 30:51 ⛏ Fast Castle
23 989 11:10 15:17 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,125 9,860 10,645 3,550 43,180 57,186
18,180 9,135 10,370 2,270 39,955 42,558
14,385 11,235 8,920 2,800 37,340 48,499
15,000 10,840 5,120 2,930 33,890 37,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.