AoeStats
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Arabia

514568751Analyzed
3v3 RM · 4d ago on Oct 18, 2026· 53m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1036
+14
🇫🇷 Bohemians · France
1027
+15
🇫🇷 Italians · France
982
+16
vs
🇳🇱 Britons · Netherlands
1047
-17
🇧🇪 Malians · Belgium
969
-14
🇸🇪 Khmer · Sweden
968
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,292 9:56 18:24 41:31 ⛏ Fast Castle
40 2,174 9:18 24:22 35:41 ⚔ Scout Rush
38 2,042 11:42 17:55 33:03 ⛏ Fast Castle
30 1,620 10:29 13:37 41:05 ⛏ Fast Castle
27 1,439 10:07 17:33 33:38 ⛏ Fast Castle
23 1,256 9:46 20:53 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,445 12,898 12,660 2,150 57,153 67,726
22,235 24,238 5,425 3,800 55,698 74,041
24,230 15,400 10,265 1,695 51,590 62,210
22,390 16,080 8,720 2,900 50,090 55,208
18,100 17,330 11,665 1,000 48,095 63,076
24,140 11,550 7,725 3,280 46,695 48,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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