AoeStats
← Mandula

Black Forest

515492241Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 2m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
831
+17
🇸🇰 Britons · Slovakia
824
+18
🇸🇰 Japanese · Slovakia
823
+18
🇬🇧 Wu · United Kingdom
822
+18
vs
🇺🇸 Vikings · United States
912
-21
🇹🇷 Khmer · Türkiye
905
-19
🇦🇷 Teutons · Argentina
823
-16
🇹🇼 Turks · Taiwan
801
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 77 — — —
31 72 — — —
28 67 — — —
28 67 — — —
22 52 — — —
16 38 — — —
15 35 — — —
4 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 75 50 0 375 140
250 0 0 0 250 80
250 0 0 0 250 250
150 30 50 0 230 307
50 150 0 0 200 120
50 51 0 0 101 110
100 0 0 0 100 186
0 0 0 0 0 148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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