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Black Forest

511449385Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 56m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
909
+15
🇨🇳 Danes · China
865
+18
vs
🇨🇴 Turks · Colombia
899
-17
🇨🇴 Georgians · Colombia
880
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,536 12:06 20:52 36:41 ⚔ FC into Skirms
25 1,404 14:47 21:26 48:30 ⛏ Fast Castle
22 1,252 11:42 16:32 36:33 ⛏ Fast Castle
19 1,074 12:02 18:37 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,050 17,502 10,845 3,720 59,117 60,370
27,430 13,210 9,050 2,150 51,840 66,203
24,705 13,622 10,050 2,050 50,427 59,538
20,290 19,569 7,340 2,550 49,749 89,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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