AoeStats
← [SPK]Rogan?

Yucatan

511479351Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 82m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1238
+13
🇦🇷 Mongols · Argentina
1235
+13
vs
🇨🇦 Mongols · Canada
1214
-15
🇨🇦 Jurchens · Canada
1131
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 4,138 10:19 14:57 33:05 ⛏ Fast Castle
49 4,021 10:28 16:35 38:56 ⛏ Fast Castle
43 3,544 10:45 15:07 38:53 ⛏ Fast Castle
28 2,325 13:09 22:09 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,315 49,242 34,605 5,700 150,862 170,201
47,165 52,613 40,570 9,830 150,178 159,126
37,805 59,833 31,290 1,655 130,583 154,027
43,675 36,374 22,515 7,105 109,669 116,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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