AoeStats
← [SPK]Rogan?

Highland

507010145Analyzed
2v2 RM · 1mo ago on Sep 16, 2026· 57m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1246
+15
🇧🇷 Khmer · Brazil
1219
+17
vs
🇨🇦 Italians · Canada
1270
-17
🇨🇦 Koreans · Canada
1196
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,065 10:52 20:13 28:30 ⛏ Fast Castle
40 2,308 11:15 17:25 34:01 ⚔ Fish Boom FC into Archers
24 1,398 11:51 21:49 36:22 ⛏ Fast Castle
22 1,265 13:32 16:22 37:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,095 29,671 12,725 4,175 92,666 102,019
30,540 33,232 16,405 2,150 82,327 87,484
25,170 35,579 16,545 3,120 80,414 84,268
22,615 26,912 14,425 1,810 65,762 73,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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