AoeStats
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Black Forest

512429673Analyzed
2v2 RM · 6d ago on Oct 9, 2026· 27m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
842
+17
🇩🇪 Mongols · Germany
826
+17
vs
🇸🇰 Lithuanians · Slovakia
874
-18
🇸🇰 Poles · Slovakia
843
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 656 16:45 — —
18 502 12:35 17:13 — ⛏ Fast Castle
12 339 12:03 20:54 — ⚔ Archer Rush
10 275 13:59 27:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,840 4,703 1,695 300 11,538 11,915
4,900 5,262 830 200 11,192 13,059
4,635 3,437 375 200 8,647 10,781
4,085 3,555 260 415 8,315 10,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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