AoeStats
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Black Forest

508185708Analyzed
3v3 RM · 2mo ago on Sep 21, 2026· 64m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1061
+13
🇦🇺 Bengalis · Australia
990
+16
🇦🇺 Britons · Australia
988
+16
vs
🇩🇪 Romans · Germany
1071
-19
🇦🇺 Malay · Australia
943
-13
🇳🇿 Magyars · New Zealand
937
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,912 14:47 21:54 38:12 ⛏ Fast Castle
37 2,375 13:12 18:34 34:09 ⛏ Fast Castle
30 1,953 11:38 16:46 33:26 ⛏ Fast Castle
26 1,673 13:19 16:57 33:15 ⛏ Fast Castle
22 1,407 12:20 20:21 35:20 ⛏ Fast Castle
16 1,036 10:21 18:46 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,770 19,995 39,120 6,230 105,115 123,027
41,385 37,133 20,075 2,335 100,928 101,251
32,670 25,690 26,465 4,290 89,115 106,433
14,775 32,292 26,900 4,260 78,227 97,712
36,135 15,053 24,870 850 76,908 79,454
24,205 17,986 10,725 2,665 55,581 80,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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