AoeStats
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Oasis

514947686Analyzed
4v4 RM · 1d ago on Oct 20, 2026· 45m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Vietnamese · Guatemala
1124
+18
🇺🇸 Franks · United States
1122
+18
🇨🇱 Huns · Chile
1120
+18
🇪🇨 Franks · Ecuador
1086
+20
vs
🇺🇸 Bohemians · United States
1215
-21
🇺🇸 Romans · United States
1189
-19
🇺🇸 Khmer · United States
1186
-19
🇺🇸 Vietnamese · United States
1089
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,883 10:56 16:24 35:35 ⛏ Fast Castle
42 1,892 11:54 20:04 38:31 ⚔ M@A FC
36 1,642 12:07 23:41 38:31 ⚔ Archers into Skirms
27 1,237 11:08 21:40 36:04 ⚔ Archer Rush
26 1,178 11:06 15:21 32:20 ⛏ Fast Castle
21 968 12:25 19:50 36:30 ⛏ Fast Castle
16 734 12:32 19:03 34:33 ⛏ Fast Castle
14 639 11:04 15:46 30:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,960 9,420 13,435 4,100 49,915 60,532
16,035 21,849 7,855 1,960 47,699 57,308
17,520 15,250 10,250 3,050 46,070 61,660
12,950 14,607 7,715 2,250 37,522 44,132
11,220 12,636 7,765 1,820 33,441 40,448
11,225 13,588 5,840 1,830 32,483 38,338
12,110 11,895 4,980 1,700 30,685 36,100
14,875 6,520 6,465 1,765 29,625 31,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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