AoeStats
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MegaRandom

511176593Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 29m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1024
+13
🇨🇦 Ethiopians · Canada
999
+14
🇺🇸 Khmer · United States
954
+17
vs
1048
-17
🇧🇷 Magyars · Brazil
987
-16
🇧🇷 Slavs · Brazil
862
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 749 11:19 19:31 — ⚔ Fish Boom into Scouts into Archers
20 601 10:47 15:47 — ⛏ Fast Castle
19 583 12:27 16:08 — ⛏ Fast Castle
14 423 12:16 18:57 — ⛏ Fish Boom
10 306 11:59 27:29 —
3 103 11:28 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,260 5,010 865 850 13,985 16,021
5,400 5,070 1,905 1,235 13,610 15,167
6,475 3,688 1,850 1,300 13,313 13,548
4,870 4,030 850 840 10,590 11,587
4,190 3,060 550 1,075 8,875 12,247
1,450 565 50 0 2,065 5,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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