AoeStats
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Arena

509561560Analyzed
4v4 RM · 17d ago on Sep 27, 2026· 81m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Danes · New Zealand
1541
+13
🇳🇿 Inca · New Zealand
1462
+16
🇦🇺 Burmese · Australia
1440
+17
🇳🇿 Bulgarians · New Zealand
1276
+24
vs
🇨🇳 Magyars · China
1489
-18
🇹🇼 Poles · Taiwan
1486
-18
🇹🇼 Huns · Taiwan
1466
-18
🇺🇦 Bohemians · Ukraine
1423
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 4,449 10:45 14:48 33:49 ⛏ Fast Castle
49 3,985 10:03 14:57 36:50 ⛏ Fast Castle
42 3,418 10:44 15:50 31:14 ⛏ Fast Castle
34 2,783 10:46 15:01 29:20 ⛏ Fast Castle
34 2,745 10:30 14:52 30:07 ⛏ Fast Castle
33 2,657 10:43 14:31 43:34 ⛏ Fast Castle
29 2,317 10:29 14:05 35:02 ⛏ Fast Castle
10 781 11:13 15:31 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
117,665 33,604 36,580 4,530 192,379 197,793
80,915 39,400 25,330 5,335 150,980 157,185
70,665 35,426 30,080 9,600 145,771 165,497
60,680 54,675 17,125 3,915 136,395 147,450
66,150 41,295 24,725 3,650 135,820 142,398
57,195 44,258 15,990 3,840 121,283 126,749
37,075 44,695 19,595 2,350 103,715 105,916
8,565 5,565 1,520 1,635 17,285 19,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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