AoeStats
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Nomad

509549726Analyzed
4v4 RM · 22d ago on Sep 27, 2026· 19m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Inca · New Zealand
1533
+10
🇳🇿 Aztecs · New Zealand
1443
+13
🇦🇺 Georgians · Australia
1417
+14
🇳🇿 Poles · New Zealand
1224
+22
vs
🇦🇷 Magyars · Argentina
1403
-16
🇧🇷 Danes · Brazil
1377
-15
🇨🇦 Koreans · Canada
1352
-14
🇦🇷 Britons · Argentina
1352
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 843 12:27 17:30 — ⛏ Fish Boom FC
43 837 13:42 — — ⛏ Fish Boom into Fire Galleys FC
39 759 13:32 18:13 — ⛏ Fish Boom FC
37 705 13:27 17:22 — ⛏ Fish Boom FC
37 709 14:16 — — ⛏ Fish Boom
26 499 12:11 17:38 — ⛏ Fish Boom FC
23 453 13:33 — — ⛏ Fish Boom
23 441 13:24 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
3,540 3,186 625 105 7,456 7,318
2,825 2,675 250 1,405 7,155 7,557
3,315 2,586 310 760 6,971 6,760
2,825 2,325 300 760 6,210 5,969
3,260 2,600 195 105 6,160 6,389
2,650 2,128 250 200 5,228 5,500
2,075 2,170 225 105 4,575 5,473
2,050 1,832 50 10 3,942 5,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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