AoeStats
← PinceL.[*]

Yucatan

512067908Analyzed
3v3 RM · 10d ago on Oct 7, 2026· 21m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1410
+12
🇧🇷 Ethiopians · Brazil
1375
+13
🇧🇷 Britons · Brazil
1070
+26
vs
🇦🇷 Persians · Argentina
1343
-18
🇦🇷 Mongols · Argentina
1295
-17
🇦🇷 Ethiopians · Argentina
1284
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 966 11:19 15:16 — ⛏ Fast Castle
46 969 9:42 — — ⚔ Scout Rush
42 899 9:48 13:56 — ⛏ Fast Castle
40 843 9:40 — — ⚔ Archer Rush
38 810 9:52 20:54 — ⚔ Archer Rush
32 675 11:17 17:30 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,970 2,745 1,610 100 9,425 9,893
4,820 2,463 1,575 0 8,858 8,845
3,310 3,223 1,650 0 8,183 8,418
3,885 3,010 1,155 15 8,065 9,573
3,465 2,029 715 80 6,289 6,387
3,415 1,959 50 0 5,424 5,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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