AoeStats
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African Clearing

512061499Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 56m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1278
+18
🇧🇷 Lithuanians · Brazil
1269
+18
🇦🇷 Malay · Argentina
1235
+19
🇹🇼 Varangians · Taiwan
1169
+22
vs
🇧🇷 Spanish · Brazil
1434
-24
🇧🇷 Vietnamese · Brazil
1398
-23
🇪🇸 Huns · Spain
1327
-20
🇧🇷 Bohemians · Brazil
1080
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,723 12:35 25:22 41:19 ⚔ Scout Rush
40 2,241 15:39 28:32 — ⚔ Scout Rush
38 2,137 13:27 17:29 42:26 ⛏ Fast Castle
36 2,005 12:22 25:10 52:29 ⚔ Archer Rush
36 2,003 19:14 28:04 —
31 1,763 13:47 17:54 45:24 ⚔ FC into Scouts
28 1,566 13:40 18:31 43:37 ⛏ Fast Castle
28 1,583 15:30 22:59 46:28 ⚔ Drush into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,395 25,547 15,350 2,095 73,387 74,917
17,970 18,128 14,865 1,020 51,983 55,189
23,170 9,751 13,045 3,000 48,966 53,067
15,900 15,906 9,010 4,150 44,966 54,549
16,325 17,773 7,005 2,975 44,078 46,316
23,115 9,555 8,645 2,025 43,340 46,468
12,720 15,193 8,035 1,855 37,803 41,041
15,985 13,951 4,145 1,340 35,421 36,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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