AoeStats
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Black Forest

512058201Analyzed
4v4 RM · 9d ago on Oct 7, 2026· 21m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1424
+10
🇧🇷 Persians · Brazil
1386
+12
🇪🇸 Spanish · Spain
1312
+15
🇧🇷 Byzantines · Brazil
1054
+26
vs
🇧🇪 Inca · Belgium
1406
-20
🇧🇪 Khmer · Belgium
1381
-20
🇧🇪 Bohemians · Belgium
1247
-14
🇫🇷 Saracens · France
1102
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 878 13:24 16:53 — ⚔ FC into Archers
39 845 11:39 17:52 — ⛏ Fast Castle
39 844 10:29 — — ⚔ M@A into Skirms
34 741 12:51 18:20 — ⛏ Fast Castle
34 730 10:42 14:34 — ⛏ Fast Castle
31 664 10:55 14:38 — ⛏ Fast Castle
30 645 13:10 18:25 — ⛏ Fast Castle
19 415 10:45 16:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,995 3,460 1,400 100 10,955 11,001
6,150 3,742 200 235 10,327 10,385
4,100 3,215 250 860 8,425 9,555
3,775 2,396 1,110 100 7,381 8,277
4,075 2,775 455 0 7,305 8,292
3,825 2,275 300 825 7,225 7,803
3,275 2,108 295 650 6,328 6,212
3,475 2,137 250 325 6,187 6,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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