AoeStats
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African Clearing

511428093Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 72m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1241
+6
🇧🇷 Bohemians · Brazil
1041
+13
🇧🇷 Hindustanis · Brazil
983
+16
vs
🇺🇸 Danes · United States
1038
-13
🇺🇸 Shu · United States
991
-12
🇺🇸 Maya · United States
933
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 3,610 13:56 19:32 35:45 ⛏ Fast Castle
45 3,222 13:37 19:51 41:18 ⚔ FC into Archers
21 1,494 13:56 19:55 41:51 ⛏ Fast Castle
18 1,318 14:28 18:55 39:08 ⚔ FC into Archers
16 1,136 13:57 19:31 44:16 ⛏ Fast Castle
12 902 13:53 21:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,925 26,080 21,145 4,300 90,450 94,781
27,945 27,868 24,710 1,705 82,228 102,359
23,070 22,690 16,215 2,000 63,975 65,424
28,190 17,071 8,620 3,650 57,531 68,272
14,775 26,267 12,460 3,060 56,562 63,460
12,805 11,075 3,655 2,365 29,900 29,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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