AoeStats
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Arena

510025123Analyzed
4v4 RM · 22d ago on Sep 29, 2026· 24m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1445
+7
🇧🇷 Koreans · Brazil
1409
+8
🇧🇷 Goths · Brazil
1297
+12
🇧🇷 Armenians · Brazil
1016
+25
vs
🇲🇽 Tatars · Mexico
1219
-14
🇨🇦 Celts · Canada
1209
-12
🇦🇷 Malay · Argentina
1209
-12
🇭🇰 Vikings · Hong Kong SAR China
1176
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 1,382 9:31 14:49 — ⛏ Fast Castle
42 1,028 9:24 — — ⛏ Fast Castle
33 805 11:34 — —
32 778 11:43 16:05 — ⛏ Fast Castle
28 693 11:35 — — ⚔ M@A Rush
27 673 9:58 14:18 — ⛏ Fast Castle
27 660 9:54 12:59 — ⛏ Fast Castle
12 306 11:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,820 7,490 2,090 1,950 16,350 16,743
5,500 5,335 1,355 130 12,320 14,254
4,275 5,800 1,150 100 11,325 13,124
6,325 3,140 1,270 0 10,735 11,337
4,625 3,735 660 850 9,870 10,644
2,925 3,710 1,330 200 8,165 8,258
4,260 2,740 660 0 7,660 10,673
2,895 3,545 50 125 6,615 7,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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