AoeStats
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MegaRandom

516239682Analyzed
2v2 RM · 12h ago on Oct 25, 2026· 48m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Celts · Belgium
996
+16
🇦🇿 Persians · Azerbaijan
973
+17
vs
🇨🇳 Huns · China
1003
-16
🇨🇳 Wu · China
1000
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,845 12:53 22:59 39:18 ⛏ Fish Boom
37 1,788 10:17 23:14 32:22 ⚔ Fish Boom into Scouts
16 799 11:48 23:31 45:17 ⚔ Fish Boom into Towers FC into Galleys
15 710 11:25 19:17 30:36 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
15,645 18,438 6,985 2,300 43,368 46,743
13,375 12,190 8,455 850 34,870 43,338
6,910 7,940 4,030 2,860 21,740 24,012
8,990 5,795 2,875 100 17,760 17,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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