AoeStats
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Arabia

514856498Analyzed
1v1 RM · 17d ago on Oct 19, 2026· 64m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
941
+17
vs
🇩🇪 Poles · Germany
963
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,915 9:22 22:57 44:21 ⚔ Skirmisher Rush
19 1,214 11:05 22:26 44:23 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,120 15,726 15,455 2,350 63,651 70,338
27,130 18,677 11,370 1,595 58,772 65,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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