AoeStats
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Coastal Forest

511753095Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 32m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1207
+15
🇨🇳 Malians · China
1185
+16
🇨🇳 Franks · China
1149
+18
🇨🇳 Romans · China
1105
+20
vs
🇨🇳 Teutons · China
1209
-18
🇮🇱 Slavs · Israel
1195
-18
🇹🇷 Bengalis · Türkiye
1175
-17
🇨🇳 Mongols · China
1160
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,343 11:25 15:39 32:19 ⛏ Fish Boom FC
40 1,311 9:05 17:40 — ⛏ Fast Castle
32 1,041 11:18 16:24 — ⛏ Fish Boom FC
30 992 9:37 — — ⚔ Scout Rush
27 880 23:59 — —
25 810 11:31 26:51 — ⛏ Fast Castle
24 774 12:17 16:58 — ⛏ Fast Castle
23 739 17:40 30:10 —

Resources

Player Food Wood Gold Stone Spent Collected
12,170 6,763 3,590 3,040 25,563 27,627
9,675 10,610 2,825 1,970 25,080 29,439
12,105 6,634 4,720 200 23,659 26,318
8,995 4,875 2,070 750 16,690 19,006
5,000 3,835 890 840 10,565 10,756
5,240 3,180 645 0 9,065 10,441
3,780 4,550 50 225 8,605 9,449
3,725 2,542 100 400 6,767 7,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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