AoeStats
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Pilgrims

514501343Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 46m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
840
+17
🇮🇳 Dravidians · India
826
+18
🇲🇽 Danes · Mexico
797
+19
vs
🇦🇺 Italians · Australia
897
-19
🇦🇺 Poles · Australia
854
-18
🇦🇺 Vikings · Australia
829
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,661 10:18 15:13 37:53 ⛏ Fish Boom FC
32 1,489 9:35 16:29 35:59 ⛏ Fast Castle
29 1,376 10:36 15:48 42:08 ⛏ Fish Boom FC
22 1,037 11:24 36:04 43:15 ⚔ Fish Boom into Archers into Skirms
17 809 13:31 21:47 42:14 ⚔ Fish Boom into Archers FC
16 737 10:51 18:22 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,215 19,979 7,260 1,900 51,354 56,296
22,080 10,295 15,680 2,900 50,955 57,770
17,600 15,806 11,110 460 44,976 48,524
11,795 17,087 5,230 1,825 35,937 38,413
9,175 10,790 7,725 1,535 29,225 35,152
7,655 8,925 1,585 950 19,115 18,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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