AoeStats
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African Clearing

511659487Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 38m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Britons · New Zealand
1538
+13
🇺🇸 Koreans · United States
1518
+14
🇳🇱 Gurjaras · Netherlands
1455
+17
🇺🇸 Georgians · United States
1438
+17
vs
🇭🇰 Vietnamese · Hong Kong SAR China
1540
-18
🇦🇷 Japanese · Argentina
1516
-17
1447
-14
🇨🇳 Bohemians · China
1399
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,827 12:59 24:42 — ⚔ Scouts into Skirms
46 1,782 14:26 18:34 — ⚔ FC into Archers
45 1,750 13:33 17:08 — ⛏ Fast Castle
39 1,527 12:26 16:17 — ⛏ Fast Castle
37 1,446 11:59 19:27 — ⚔ Archer Rush
36 1,394 13:15 17:52 38:30 ⛏ Fish Boom FC
27 1,061 13:35 17:31 — ⛏ Fast Castle
25 957 11:39 19:31 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,175 15,768 3,535 1,800 30,278 33,471
9,525 10,180 6,850 1,710 28,265 28,102
13,005 9,540 2,905 1,015 26,465 28,358
9,475 9,605 3,045 1,800 23,925 27,904
9,475 9,875 2,850 1,075 23,275 27,751
5,430 8,585 5,245 3,000 22,260 22,698
8,655 7,797 2,880 1,600 20,932 20,866
6,840 9,443 3,485 600 20,368 22,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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