AoeStats
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Arena

507547519Analyzed
4v4 RM · 1mo ago on Sep 18, 2026· 23m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1063
+15
🇹🇼 Franks · Taiwan
1015
+17
🇹🇼 Cumans · Taiwan
1015
+17
🇧🇷 Burmese · Brazil
1000
+51
vs
🇨🇳 Italians · China
1085
-19
🇩🇪 Franks · Germany
1024
-16
🇩🇪 Mongols · Germany
1016
-16
🇳🇴 Britons · Norway
1003
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,088 9:01 19:16 — ⛏ Fast Castle
35 841 11:15 15:43 — ⛏ Fast Castle
32 766 9:57 14:54 — ⛏ Fast Castle
25 593 10:23 14:59 — ⛏ Fast Castle
21 492 10:28 15:22 — ⛏ Fast Castle
13 300 11:22 15:28 — ⛏ Fast Castle
9 207 12:47 19:31 — ⛏ Fast Castle
5 111 13:20 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,365 4,905 1,345 200 13,815 15,016
6,625 5,070 250 850 12,795 14,617
4,825 4,490 880 200 10,395 10,551
4,840 4,260 550 200 9,850 12,743
5,150 3,920 350 200 9,620 12,401
5,000 3,115 250 200 8,565 9,478
4,285 2,310 1,100 650 8,345 10,151
2,300 1,560 50 125 4,035 5,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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