AoeStats
← Bigode Grosso

African Clearing

511447710Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 46m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1295
+16
🇨🇴 Ethiopians · Colombia
1293
+16
vs
🇦🇺 Vietnamese · Australia
1331
-17
🇧🇷 Mongols · Brazil
1268
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,901 12:17 21:08 37:59 ⚔ Archer Rush
41 1,921 13:18 27:10 — ⚔ Archers into Skirms
26 1,215 12:44 18:21 36:57 ⛏ Fast Castle
25 1,141 12:40 23:24 39:57 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,705 11,381 8,195 1,310 37,591 41,718
13,460 11,820 8,910 1,750 35,940 41,228
11,850 12,295 9,600 950 34,695 36,923
10,550 8,695 3,160 2,600 25,005 27,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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