AoeStats
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MegaRandom

511402337Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 54m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1411
+18
🇺🇸 Burgundians · United States
1405
+18
vs
🇪🇸 Poles · Spain
1472
-19
🇺🇸 Hindustanis · United States
1430
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 4,047 9:26 23:30 45:09 ⚔ Champi Rush
45 2,442 10:24 24:33 44:49 ⚔ Scouts into Skirms
40 2,180 9:58 22:23 — ⚔ M@A into Archers
37 2,039 9:32 22:25 39:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,585 16,096 8,465 2,700 48,846 65,782
18,565 9,014 9,785 2,150 39,514 43,385
13,685 13,780 7,345 850 35,660 36,968
15,150 11,755 4,685 1,165 32,755 36,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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