AoeStats
← OmpX

African Clearing

511398330Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 28m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1458
+14
🇺🇸 Franks · United States
1414
+16
vs
🇺🇸 Armenians · United States
1426
-15
🇺🇸 Sicilians · United States
1420
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 1,986 12:21 20:28 —
37 1,058 11:58 24:54 — ⚔ Scouts into Towers
37 1,073 13:12 — — ⚔ Tower Rush
36 1,029 11:30 19:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,130 4,735 1,580 235 12,680 12,716
5,430 3,470 900 575 10,375 9,754
4,780 2,403 925 850 8,958 9,039
3,515 2,659 175 1,185 7,534 7,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.