AoeStats
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MegaRandom

511393106Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 36m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1447
+11
🇺🇸 Gurjaras · United States
1401
+13
vs
🇨🇱 Magyars · Chile
1345
-12
🇨🇱 Britons · Chile
1327
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,656 9:27 19:39 — ⚔ M@A Rush
38 1,421 10:01 22:02 — ⚔ Scout Rush
35 1,307 9:32 24:35 — ⚔ Scouts into Archers
35 1,311 9:32 27:00 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,515 7,490 3,370 975 25,350 28,164
12,730 7,975 3,900 300 24,905 28,651
8,375 8,154 4,785 300 21,614 24,550
6,480 4,634 3,010 325 14,449 16,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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