AoeStats
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Arabia

512814919Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 20m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1446
+11
🇦🇷 Saxons · Argentina
1308
+17
🇵🇦 Varangians · Panama
1287
+18
🇦🇷 Magyars · Argentina
1198
+22
vs
🇭🇰 Huns · Hong Kong SAR China
1384
-19
🇺🇸 Berbers · United States
1331
-17
🇨🇳 Varangians · China
1326
-17
🇨🇳 Dravidians · China
1283
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 1,462 9:14 19:48 — ⚔ Scout Rush
64 1,290 9:43 — — ⚔ Scout Rush
61 1,223 9:36 — — ⚔ Archer Rush
59 1,188 8:46 — — ⚔ Archer Rush
51 1,028 13:08 — —
40 796 10:01 15:28 — ⛏ Fast Castle
28 559 9:56 18:39 — ⛏ Fast Castle
27 537 9:16 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,390 2,860 650 0 7,900 8,379
2,735 2,984 1,540 0 7,259 7,674
3,825 2,298 550 100 6,773 6,889
2,200 2,502 640 100 5,442 6,143
3,235 1,820 50 125 5,230 5,687
2,895 2,170 50 0 5,115 5,426
3,285 1,365 350 0 5,000 6,175
3,000 786 50 0 3,836 4,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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