AoeStats
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Pilgrims

515804635Analyzed
4v4 RM · 13d ago on Oct 23, 2026· 53m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Khitans · Romania
1273
+12
🇷🇴 Byzantines · Romania
1161
+16
🇷🇴 Gurjaras · Romania
1159
+16
🇷🇴 Mongols · Romania
1127
+17
vs
🇨🇿 Maya · Czechia
1199
-17
🇪🇨 Turks · Ecuador
1167
-15
🇺🇸 Chinese · United States
1149
-15
🇹🇷 Georgians · Türkiye
1144
-37
Player eAPM Actions Feudal Castle Imperial Opening
47 2,499 11:37 16:44 39:16 ⛏ Fish Boom into Fire Galleys into Galleys FC
35 1,845 11:04 21:31 41:12 ⚔ Fish Boom into Scouts
27 1,432 11:44 18:20 39:55 ⛏ Fish Boom FC into Galleys
26 1,374 12:07 18:36 37:42 ⛏ Fast Castle
26 1,368 14:47 26:32 45:07 ⛏ Fish Boom into Fire Galleys FC
18 953 11:32 18:03 34:22 ⛏ Fish Boom FC
17 906 11:49 18:23 46:03 ⛏ Fish Boom FC
17 887 9:46 18:44 37:45 ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,715 27,225 14,320 3,380 63,640 69,330
27,000 18,470 16,470 1,700 63,640 63,984
22,495 22,256 12,165 3,650 60,566 68,099
25,845 15,675 13,825 1,850 57,195 68,262
18,820 19,714 10,550 3,070 52,154 53,332
19,705 13,655 10,160 2,200 45,720 47,728
19,010 16,619 6,800 950 43,379 44,929
10,680 17,546 6,005 2,150 36,381 38,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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